Last night I picked up four used games, and gave each a try:
God of War: Chains of Olympus for PSP scratches the same itch that its PS2 brethren do. It looks and plays just as good as them. After I finish God of War II, I'll be playing this one.
Sadly, it has one of my most-hated game features, quick-time events. It appears to be a staple of the God of War series. Fortunately, these games contain the least obnoxious use of it I've ever seen. Unfortunately, the success of this game series has led to other game designers imitating this feature, typically with annoying results.
Designers, don't make your cutscenes "interactive" by using QTEs; it's a cheap attempt to hide the fact that the player can't make the character do those actions through gameplay. It's more enjoyable to just watch.
Gears of War I gave away to a friend months ago, thinking I was done with it. But I recently started jonesing for it again, so I bought another copy and fired it up. I'd forgotten how much I enjoyed this game.
I like the Command and Conquer series, so Command and Conquer 3: Kane's Wrath is something I've had on my radar since it was announced. I always meant to buy it when the price came down, and that time was last night. I played the tutorial and the first mission, the latter of which kicked my butt on easy. Next time I will turtle more. It seems to be much the same as C&C3, with some tweaks to the controls to improve them.
I like it. I find the hammy, badly-acted cutscenes with their cheap special effects especially enjoyable.
At the same time I completed my Command and Conquer collection with Command and Conquer: Red Alert 3. What I said about Kane's Wrath applies in large part, except that the units are sillier and the cutscenes over-the-top, even when compared to the rest of this over-the-top series. Great fun!
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