Wednesday, July 02, 2008

Gamer's Diary - Puzzle Quest, Lego Indiana Jones

Puzzle Quest - Still grinding. Still enjoying grinding.

Lego Indiana Jones - J--- and I played through two more levels. It seems that this game has a shorter playing time than the Lego Star Wars games. Perhaps our familiarity with those games has trained us in its conventions, so that we play through the levels faster. No matter; we still have fun with it.

From a game design point of view, the no-die feature succeeds brilliantly at taking the game-over angst out of the game while leaving the fun intact. Make no mistake though; this game holds little attraction for the hardcore, for the kind of player who exults in beating a level of Ninja Gaiden Black after the 73rd attempt. It makes its only two concessions to the hardcore gamer in the studs mechanic (which provides opportunities to buy in-game bling by performing well), and in the statistics and bonuses it provides for completion junkies.

The drop-in drop-out co-op also increases the game's accessibility for kids while making it a vehicle for adult-child bonding.

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