Showing posts with label gamer's diary. Show all posts
Showing posts with label gamer's diary. Show all posts

Wednesday, January 07, 2009

Gamer's Diary - More Half-Life comfort gaming, X-COM, Fallout series, Fallout 3

Half-Life for PC, Half-Life Source, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2 for PC: To make my Half-Life series comfort gaming possible, I set about redownloading and reinstalling these games from Steam. Of course I had to play them all as well to see if they worked, and as a result I spent an entire vacation day with them. I don't regret it though; I discovered that Half-Life Source does not look or play significantly better than the original Half-Life, and rediscovered just how pretty Half-Life 2 still looks, four years later. It doen't have the advanced bump-mapping and shadow-casting of Doom 3, but in every other way (and overall) its presentation looks superior.

X-COM: UFO Defense: I found out that all of the X-COM games have become available through Steam, so I fired it up and bought the entire collection. At $15 USD for five games, I thought it reasonable to check out all of them, despite some having less-than-stellar reviews.

I tried the first game, X-COM: UFO Defense, the one that everyone raves about. I left the others alone, for now. I found that the game has something in common with most games made before the late '90s: The player needs to read the manual before trying to play. The game has no tutorial, and the controls seem less than obvious. It definitely does not go into the "comfort gaming" category. So I put it in my randomized rotation, and will read the manual the next time I play it.

Crossover Games: I installed Ubuntu Linux earlier this year as a dual boot with Windows XP. Now, only when I play games do I boot the Windows partition. So I have an interest in getting my games to run on Linux. To that end, I picked up Codeweavers' Crossover Games on the day Codeweavers made it free. This product provides a compatibility layer for Linux so that Windows games can run.

I then set out to install Steam and all the Half-Life games, which Crossover Games specifically advertises that it works with. Sadly, it doesn't, at least on my system. Attempting to download the games through Steam's My Games interface always results in an error that claims Steam's servers appear too busy. I found a trick to get by that problem, but once Steam finishes downloading the game it won't launch it. It always puts up an error message claiming the game appears unavailable. I don't know what that means, beyond not allowing me to play the game.

Half-Life and Half-Life: Decay for PS2: Having given up on Crossover Games, I returned to the two Half-Life games on the PS2. I found Decay a bit less than restful because of its lack of save-anywhere, so after getting killed in it I played the original Half-Life rather than start the level over. Much more comfortable.

Fallout Tactics for PC and Fallout Brotherhood of Steel for Xbox: Knowing that I would purchase Fallout 3 when released, I decided to complete my collection of Fallout games. I picked up Tactics from Good Old Games, and Brotherhood of Steel from the bargain bin of a local Gamestop. I played the first just long enough to see that it works just like Fallout and Fallout 2, except for giving the player direct control over more than one party member. I played the second just long enough to verify that it plays exactly like Baldur's Gate: Dark Alliance and Dark Alliance 2 but with a Fallout 'skin'. And I deem that okay; I like the Dark Alliance games.

Fallout 3 for Xbox 360: I bought this in its release week, and played nothing else for a month. I have played through the main quest once, and since then I have played through all the side quests. Terrific game.

Monday, October 27, 2008

Gamer's Diary - Various games, comfort gaming

There were too many games to put in the title, so here's a list:

  • Descent 3
  • Fallout
  • Fallout2
  • Half-Life: Decay
  • Halo: Combat Evolved
  • Halo 2
  • Halo 3
  • Marvel Ultimate Alliance
  • Okami
  • Portal: Still Alive

Descent 3 and Descent 3 Mercenary: I pulled out my joystick to play these as they don't work well with the mouse. I enjoyed the Descent 3 campaign, but Mercenary's BlueDevil level doesn't seem to have any way to complete it.

Okami: I played this for several days and it enchanted me again. I don't know how long I will play before tiring of it, but it will take some time.

I find the total package of Japanese mythology brought to life in a game that looks like a painting charming, to say the least.

When it gets old - assuming I'm not comfort-gaming again - I'll turn to the next game that came up in the shuffle, Burnout Paradise. That may not happen for a while.

Marvel Ultimate Alliance: A while ago I took a break from Okami to play online with an old friend who lives halfway across the country and only owns a PS2 and a low performance Windows laptop. I picked the game this time, and because I wanted to play with my friend instead of against him, I chose Marvel Ultimate Alliance.

We didn't get as much enjoyment out of it as I thought we would. First, the action seemed kind of samey after a while - beat up bad guys, find puzzle piece, rinse, repeat. Second, while the game supposedly revolves around getting and using superpowers, we had no difficulty progressing through the level using nothing but the two basic attacks. Third, once I loaded a co-op game from a save, it became impossible to change the difficulty level. So we couldn't see if perhaps the superpowers would become more necessary at those higher levels.

Halo, Halo 2, Halo3, Half-Life: Decay: I've spent the rest of the time up to now comfort-gaming. I played through all three Halo games on easy, and they entertained as always. Then I set my sights on the comfortable Half-Life series. But instead of playing one of the games, expansions or episodes I'd already completed, I chose the only one I hadn't: Half-Life: Decay.

Decay comes with the PS2 version of Half-Life. It offers a co-op (or single player) experience, set during the Black Mesa disaster, but from a different point of view (like Opposing Force or Blue Shift). It departs from the Half-Life 'formula' in several ways:

  • Instead of a mostly seamless, load-on-demand world, it breaks the story up into discrete levels, called 'missions'.
  • Decay does not offer quick-save and save-anywhere. Instead one can only save at the end of a mission. Die during a mission and you must start that one over.
  • The game presents two protagonists, whether playing single-player or co-op. In single-player one can switch between them. Some puzzles require the two characters to work together.

I've enjoyed what I've played of it, though I found some of the co-operative puzzles a bit tricky when having to switch between characters in time for the second to take advantage of an opportunity created by the first. The 'aimig assist' feature also added frustration. You have to get the aiming reticle quite close to your target, then hit the 'lock-on' button to have a decent chance of hitting the enemy. The extra time spent locking on means that the small, fast headcrabs will jump and take a bite out of your face before you can zero them. I solved that problem by using a USB mouse and keyboard, which the game supports and which made targeting enemies (especially the headcrabs) much easier.

Perhaps I made a mistake choosing Decay for comfort gaming. Too late; it has hooked me.

Portal: Still Alive: I found it a bit pricey since I already had Portal (twice, actually - both PC and Xbox 360), but I just had to have the challenge levels. I didn't play them, though; I started playing through the main game again, partly to refamiliarize myself with the gameplay, and partly because it feels so darn good.

Fallout, Fallout 2: A new website called Good Old Games (gog.com) has arranged with the license holders of some good old PC games to offer the games as DRM-free downloads that run on Windows XP and Vista at very reasonable prices ($5.99 for most titles). I'd never played Fallout before, and at these prices I couldn't resist.

I didn't play either game much, just enough to begin to get a feel for the gameplay. I'll be returning to them when they show up in my random game selection. Meantime, I've returned to playing Half-Life: Decay, and that scratches my comfort-gaming itch.

Thursday, September 25, 2008

Gamer's Diary - GTA Vice City Stories, Halo, Universe at War, Halo 2

Issues in Real Life (work, chemo, surgery) kept me from playing as much as I'd like, though the hospital visit through some strange business accounting magic gave me this past weekend completely free.

Grand Theft Auto: Vice City Stories: I played this in the hospital, mostly because I remembered to bring my portable games, and forgot the books I wanted to read. I find it fun, although the quad bike race seemed gratuitous and frustrating. It struck me as one of those game tasks one grits one's teeth and soldiers through in order to get to the next fun bit.

Halo: Combat Evolved: Upon getting home from the hospital, I wanted to play, but nothing too taxing. So I loaded Halo and restarted the game on easy. I think of it as 'comfort gaming'. Fun as always. On easy the story stands out better than on the more difficult levels. I finished it over the weekend, with a short side trip to Universe at War: Earth Assault.

Universe at War: Earth Assault: Later I felt a little more ambitious, so I started playing UaW:EA the next entry on my wanna list. I only got through the video tutorials and the tutorial level, so I can't say yet what fun it may contain. The controls seem pretty good though.

Halo 2: More comfort gaming, with a restart of the game on Easy. Haven't finished it yet. After I do, I'll replay Halo 3.

Gamer's Diary - LAN Party

Saturday the 13th I attended a LAN party that a co-worker holds at irregular intervals. I arrived first, dropped off homemade chocolate-chip cookies and fudge, set up my pc, and futzed about on the Internet until playtime.

I missed the last few games because I needed to leave early (work next day, and fatigue from chemotherapy), but participated in the majority of sessions. Of the games we played, I participated in:

  • Serious Sam II
  • Team Fortress 2
  • Star Trek Elite Force II
  • Far Cry
  • Flatout 2
  • Painkiller
Everybody else had started playing Tron 2.0 when I left.

The host added animation to the proceedings with exultant laughs, curses and insults hurled at other players. He did it all in a spirit of fun, of course, and others hurled just as much back, but at lower volume.

Everyone had a good time with a minimum of technical issues, making the LAN party a success.

Thursday, September 11, 2008

Gamer's Diary - Too Human

I may have spoken too soon about beam weapons. I still favor them, but the latest enemies I've come up against seem nearly immune to them. I've seen the Valkyrie animation a lot lately.

A tip: Shoot the floating fat undead guys. They come with an army of nigh-invincible undead soldiers. Once you dispatch the leader, most of the soldiers seem to disappear, and you can kill those left much easier. I think the floating fat guy keeps them alive.

I found it difficult to target the floaters from within their army, but distance makes it much easier. Distance also makes it easier to kill them as guns have a longer range than the floaters' area attack.

I have finished the game. I had a very difficult time trying to take down Hel. I think the problem consisted of me dying so often that my weapons and armor all had zero state. In that condition I could not inflict any damage on Hell. The next time I played I repaired everything and re-spec'ed my skill tree. After that I successfully got to the final battle with weapons and armor in non-zero state. Then she went down in pretty short order.

I have one complaint about the game, something that all the reviewers seemed to miss: The game (with tutorials on) does not adequately educate the player in how things work, especially charms and battlecries and the skill tree. That information may reside in the manual (I haven't read it yet), but players should have it all available to them in-game.

Monday, September 01, 2008

Gamer's Diary - Too Human

I've played this off and on for the last several days. Not a lot new to report, except that the story does make sense to me (so far), and that some of the weapons and armor you can get at levels starting in the mid teens deserve the term "sweet". And beam weapons (like the "silver beam cannon of rooting" or the "honed pulse rifle of hypnosis") rock. And cyborg zombies? Too cool.

Wednesday, August 27, 2008

Gamer's Diary - Too Human

Too Human continues to entertain. I do not regret my purchase. As Kevin Pereira said, "Screw the Haters." Now, back to my questing and bashing of robot heads.

Sunday, August 24, 2008

Gamer's Diary - Too Human

I said that I would play Universe at War: Earth Assault next, but with Too Human in my hands, I couldn't resist giving it playtime first.

I don't get all the hate that reviewers and some gamers have unloaded on this game. I for one totally dig the cyberpunk retelling of Norse mythology, and the gameplay, as Kevin Pereira put it, "makes you feel like a complete badass." I will probably play this game every play session until I complete it.

I suggest playing the demo first. That will tell you if the game suits your tastes.

Thursday, August 21, 2008

Gamer's Diary - Galaga Legions Demo, Bionic Commando Rearmed, Command and Conquer 3

Galaga Legions Demo: I downloaded, I played, I deleted. It just didn't grab me. Though it has perhaps too many controls, the game doesn't suck. Though I much appreciate what they've tried to do, I still prefer the original - which I have. And I only really need one shmup in my library.

Bionic Commando Rearmed: I started it up to register some facts about it in my games database, but soon found myself engaged by it and playing for a half hour. Good game.

Command and Conquer 3: I made this the main event of my playtime, and it did not disappoint. I much enjoyed beating the Hampton Roads level with just the commando.

Also, I found that the new (to me) unit selection modes offered less of an edge than I'd thought, though I should have used them more at Langley. By contrast, the select-entire army mode got a lot of use, and provided a fair amount of glee in seeing my total forces just steamroll over the opposition. Good times, good times.

Wednesday, August 20, 2008

Gamer's Diary - Bionic Commando Rearmed, Command and Conquer 3

Bionic Commando Rearmed: Despite comments that the game would inflict punishment on the non-elite player, the demo, erm, hooked me. I had never played the original, and so had no basis for comparison, but taken on its own merits the game delivers a healthy helping of fun for 800 Microsoft points.

As far as I can tell, the major review sites have given this title the praise it deserves. I played the demo, enjoyed it, and paid for the full game.

Command and Conquer 3: I'd had a yen to play this - and Universe at War - for days, and finally got to. Then I played it for three days straight, starting over from the beginning as I've done on other games I haven't played in a while.

On the first day I finished the tutorial and the prologue mission. On the second I got my rear repeatedly kicked by the first campaign mission (The Pentagon). On the third I did some research and found that the tutorial had omitted a selection option that made things easier. With the aid of that option I handily defeated Nod at the Pentagon. After that I checked the game manual and found more selection options.

This both gladdened and saddened me. It gladdened because I now have additional ways to organize and command my forces. It saddened because it makes the game a throwback to the days when vital information needed to play resided in the manual. Lose the manual and you couldn't play the game, or in good conscience pass it on to someone else.

That aside, the limited selection modes annoy me. Why not offer drag-select? Even the Playstation version of the original C&C had that. And I found a selection action which even the manual doesn't mention: holding the left shoulder button and moving one of the analog sticks presents something that looks like a formation selector. Though, why you would need something like that in a game like this mystifies me.

Don't let my griping put you off the game. I only spend so much time complaining about this one defect because the rest of the game delivers brilliantly. The selection issue certainly doesn't break it. Nothing satisfies quite like seeing my grenadiers blow the stuffing out of a garrisoned building which only recently rained bullets and rockets on my troops, or seeing the ion cannon strike I called in make the enemy base blow up real good.

Next up: One more session of C&C3 (to try out the additional selection options), then I will play Universe at War: Earth Assault.

Thursday, August 14, 2008

Gamer's Diary - Jade Empire, Eternal Sonata, Star Wars Starfighter

I've slowed a bit in my posts as a result of chemo-related fatigue. I have spent more time sleeping than playing. But I have done some, so here comes my blatherings about it.

Jade Empire: Another winner from the random game picker! I hadn't played Jade Empire in over two years, so I started fresh on Thursday. As before, I chose a balanced character to play as, and this time I chose the easiest difficulty instead of the default.

The whole package just works for me, delivering an entertaining mix of RPG, martial arts action, magic, and a story of an ancient alternate China. I've found a couple of "Whoa! Nifty!" moments so far, and both story and gameplay entice me to continue. This one definitely stays in rotation.

Eternal Sonata: I started this one over as well on Sunday, mostly to refamiliarize myself with the combat system and the story. It struck me, memory having faded in the year since I've played it, just how gorgeous the game creators made it. Even the sewers look beautiful.

The game revolves around the story - fortunately - since the gameplay, especially the battle system, elicits little more than a yawn. The game creators have given us get another ill-bred combination of turn-based fighting and realtime action in the form of action bars, with a twist or two not worth mentioning. I far prefer one or the other - either give me turns or give me action.

On the other hand, the story fascinates. What if Frederic Chopin had a dying dream of a magical, musical world that seemed to him more real than the world he fell asleep in? Might that dream world survive his death? Might that dream world offer him an afterlife? Play and find out.

Star Wars Starfighter Special Edition: Unable to sleep Sunday night, I rummaged through my playlist and chose this one. I wanted something that would offer plenty of action while taxing neither my brains nor my reflexes over much. Starfighter fit the bill admirably.

I enjoyed my time with it, though sadly I had to play it on my original Xbox; the 360 does not yet have a working emulator profile for it. Still, it looks good and plays well and offers plenty of fun.

Thursday, August 07, 2008

Gamer's Diary - Braid, Ghost Recon Advanced Warfighter

Braid: I'd heard all kind of buzz about Braid and its creator Jonathon Blow, so when it popped up on Xbox Live Arcade I thought I'd give it a try. Twenty minutes later I plunked down the Microsoft Points to buy it outright. I found the mix of platforming and time reversal (all the way to the beginning of the level if you want!) engaging.

Ghost Recon Advanced Warfighter: I hadn't played this, my game picker's selection for last night, for over a year. So I started over and went through the tutorial again. An hour's play reminded me of what I liked and didn't about it. I like category the action and the ability to command your squad, as well as heal them. I don't like the complexity (and sometimes arbitrariness) of the controls, and the fact that nobody can heal the team leader - he has to find a health pickup for that (weapons locker?). I find the drawbacks minor, so it stays in my rotation.

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Wednesday, August 06, 2008

Gamer's Diary - Persona 3 FES

I enjoyed an hour with this game Monday night. I like this kind of RPG - the 100% turn-based battles, the adventure-game aspect when not in battle, the ability to control the camera.

I also like the way that the social sim aspects of the game feed into the combat abilities. By becoming a better, more rounded high school student and making friends, the player's character gains combat power.

I don't like so much persona fusion. It incorporates a bad game design, in that it not only encourages the player to paint himself into a corner, it virtually forces him to do so.

First off, the player cannot undo persona fusion, so if one gets a less useful persona, one cannot go back (except by reloading a game save). When fusing personas, the player can see the name of the persona and the names of its skills, but the skill names look like Japanese words (or maDe-up ones) and the game offers no way to view a description of them prior to fusion. So the player must do fusion blind.

I suppose the next time I play it, I'll keep a FAQ handy so I can find out what the fused persona's skills actually do. I don't consider that cheating.

I consider this a minor defect, however; I suspect that one can play the game and win through to the end without ever fusing personas, and I mean to play that way as lohg as possible. In any case, I'm still enjoying the weird story and interesting combat.

Sunday, August 03, 2008

Gamer's Diary - Forza Motorsport 2, Indigo Prophecy, Star Trek Elite Force II

Forza Motorsport 2: The last time I played this I described it as "sweet, sweet candy." This time I found it somewhat disappointing. The game hasn't changed; I have. Since I last played Forza Motorsport 2, I've also played Codemasters' DiRT and GRID. Forza, while still fun, suffers by comparison to these.

Two main factors make Forza less fun than the other two. The selection of cars for unlocking lies at the heart of the first factor. In Forza much as in Gran Turismo , the player must spend much of the first hours of the game driving slow, poor-handling cars. These can be upgraded, but it takes quite a bit of time. By contrast, games like Burnout 3 , DiRT , GRID, and even Project Gotham 3 give you fast cars and a sense of speed right from the get-go.

The second main factor shows in how Forza handles racing. Much like Gran Turismo , it plays more like a driving game than a racing game. A.I. competitors tend to drive the perfect racing line, spread out in a queue, never battle the other cars, and pretty much ignore the player. But in DiRT and GRID , the A.I. opponents race against each other, use different strategies for getting around corners, make mistakes, and seem willing to trade paint with the player.

Playing Forza Motorsport 2 provides significantly less excitement than the other options I've mentioned, with the exception of the Gran Turismo series, which it surpasses. If you want an attempt at accurate vehicle simulation, play Forza or Gran Turismo . If you want racing fun, play DiRT, GRID, Burnout, or FlatOut

Indigo Prophecy : This game surprised me with just how much I disliked it on playing it again. Perhaps I overlooked it before, but this time I was struck by the game's reliance on "quick time" events for, well, pretty much everything. Pressing buttons in sequence or flicking the analog sticks in particular patterns is okay in very small doses, as in the recent Tomb Raider games or God of War , but too much resembles loading a fine martini with vermouth - it ruins it.

This game would have come across much better if it had stuck to the 3D adventure game framework, with action flowing naturally from the controls, much as in Dreamfall .

I think that I shall trade this one in or give it away, and I already got the rest of the story from online FAQs. The intriguing story line does not offer enough interest for me to play through the broken control design to get to its end.

Star Trek Elite Force II: I played this before, but only got as far as getting repeatedly killed by Borg in the first level. This time I played a little more intelligently, and instead of the half hour I'd allotted myself to play, I put a half hour plus three into it, finishing the first two action levels (Borg, Dallas).

I really enjoyed this game. It still looks great, controls well, and has a really good Star Trek vibe to it. I'll definitely return to this one when my random game chooser picks it again.

Thursday, July 31, 2008

Gamer's Diary - Max Payne, Burnout 3, Mercenaries

Max Payne: I ordered the Xbox version of this at the same time as its sequel (cheap!), and it arrived in the mail Tuesday. So now I can give away my PC version and still play on a console.

I had no problems playing it on the Xbox 360, beyond a barely-noticeable hitch when the comic book cutscenes start. I had fun spending an hour with Max. I like this Max better than the one in the sequel. He has an edgier look and a more distinctive face. The Max of the sequel looks more generic, more bland. The world-weariness and sardonic attitude don't show through in sequel-Max's face.

I also like the over-the-top 40's pulp crime story monologues. It goes so far over-the-top that one cannot take it seriously, and edges into parody of the genre. By contrast, the sequel does seem to take itself seriously, and as a result delivers grimness rather than humor. It makes Max Payne 2 less fun.

Don't get me wrong though; I liked both games. I just have a little more love for the first one.

Burnout 3: Takedown: The Picker selected the PS2 version of this for me to play. If I had to summarize this game in two words, I'd choose "bottled fun." With the face-melting sense of speed, the rough and tumble of takedowns, the joy of unlocking even more insanely fast vehicles, the brilliant destruction of crashes, the widescreen 480p graphics you wouldn't have thought possible on a PS2, the energetic music, and the mayhem of online racing and crashing, this game contains the perfect storm of ingredients for making an awesomely fun evening.

I only have two minor complaints to make about Burnout 3. First, the over-excited radio DJ, "Atomica", gets wearisome after a while. Second, the aftertouch camera points in the wrong direction. How can I guide my burning wreck into the path of racers behind me when the camera is looking ahead?

Except for those two tiny items, Burnout 3: Takedown delivers a truckload of fun.

Mercenaries: Playground of Destruction: The Picker chose this for me Wednesday night. When I first bought the game, I didn't understand it. I thought it a linear game, with a single path through the objectives and movement outside that path restricted. So I played it that way and got bogged down in killing an inexhaustible supply of enemies.

When I played it Wednesday night I decided to go straight for the next objective and only kill the enemies that got in my way. I soon found that I progressed much faster playing that way, and discovered that the game actually offers an open world with various missions to complete, GTA style.

In fact, if I had to choose a more descriptive name for the game I'd pick something like "GTA North Korea" or "Crackdown North Korea". Instead of a criminal you play a mercenary, instead of a city you have a country, instead of working for criminals you work for the U.N. coalition forces, and instead of doing crimes for pay you capture North Korean war criminals... for pay.

I had a lot of fun with it.

Tuesday, July 29, 2008

Gamer's Diary - Max Payne 2, Marvel Ultimate Alliance, Perfect Dark

Max Payne 2: The Fall of Max Payne: I ordered this (cheap!) as part of my campaign to replace my PC games with console versions. I found it in my mailbox Sunday, so of course I popped it in to the 360 to see if the game had scratches or data errors, to see if it would run on the 360, and to re-acquaint myself with one of my old favorites.

The disk had a pristine surface and no errors, it played flawlessly in emulation, and I enjoyed an hour of stepping into the shoes of my old friend Max.

Marvel Ultimate Alliance: My random game picker came up with this for its second choice; first it chose a Japanese RPG that would have required more time and brainpower than I wanted to put in.

I put in the 360 version (I also have it for PS2, because I play online co-op with a friend who has it for PS2 as well) and quickly discovered that I didn't have much progress in it. So I started over. I enjoyed playing as Wolverine for an hour, then put it away for another time, satisfied with my progress.

Perfect Dark: On Monday the picker chose this after several unsuitable titles. Playing this on my dusty Nintendo 64 reminded me of just how much developers can get out of limited hardware. I completed much of the Carrington Institute training and the first two levels of the campaign, and had plenty of fun doing it.

The graphics, of course, don't hold a candle to anything current, the limitations of the Nintendo 64 controller make playing a first-person shooter a bit awkward at times, and the voice acting didn't impress, but the overall gameplay still offers a lot of fun and the story promises interesting twists.

Sunday, July 27, 2008

Gamer's Diary - GRID, Battlestar Galactica, Black

GRID: Thursday evening I played some more, enough to win the Tuned Pro event. My strategy of restarting races until I win each race in an event continues to work well. But I've become tired of playing the same game too long, and so I've started picking a different game each time I sit down to play.

Battlestar Galactica: Before I talk about it, I should mention which one I played. I played the game released in 2003 for the Xbox and PS2, a space fighter simulator along the lines of Star Wars Starfighter or Wing Commander Prophecy, not the arcade game released for Xbox Live Arcade and PC in 2007.

I didn't put it in meaning to play it for any length of time; I wanted only to verify something I'd noticed before, that engine exhaust flares were incorrectly rendered in the Xbox 360's emulation. I ended up spending a good hour with the game anyway, because I was having fun trying to beat a mission.

Beyond that, I also ran the test I meant to; I played the game on both my original Xbox and my Xbox 360, and discovered that the 360 does in fact misrender exhaust flares. On the Xbox they appear white, as you'd expect, but on the 360 they appear black with a fuzzy white outline. I find it slightly distracting, but have no doubt that once I get used to it I'll stop noticing it altogether.

Black: Since I currently want not to play the same game for any length of time, I needed to pick a new one to play Saturday. I picked randomly from my playlist, and approved of the first one I found: Black. This game has lots of explosions, lots of shooting, and lots of destruction hung on a fairly thin plot. I think it's just the thing to relax with and turn off one's brain, like a fun action movie.

EA released Black to mixed reviews. While reviewers liked the things I've mentioned about it, they also criticized it for its lack of story depth, lack of any hint of multiplayer, and short length. None of those things bothered me about it; I don't care that much about multiplayer, I think too many games get artificially lengthened to satisfy those vocal players with an excess of free time, and a game about shooting things and blowing things up needs about as much plot justification as a pornographic movie. The developers called Black "gun porn" for a reason.

Thursday, July 24, 2008

Gamer's Diary - Crackdown, Puzzle Quest, GRID

Crackdown: Having beaten the final crime, I set about going after the achievements I mentioned in my last post. I got to the top of the Agency Tower, and I got all my skills to four stars. Then I shelved the game.

I found scaling the tower repeatedly to get the water jump achievement and grinding my skills to max tedious. So I put the game away (for eventual replay - it has lots of fun in it), and found another to put in my playlist: Perfect Dark Zero.

Puzzle Quest: Another hour of grinding roadside encounters, and I'd had enough. I still only have level 23, and need level 26 (25 if my luck is good) to progress on the main quest and some of the side quests. I still had fun with it, but I really wanted to play something else.

GRID: I have reverted to my old racing game tactics. If it looks like I'm going to lose a race, I restart it. Since GRID has no car tuning options (like DiRT and TOCA Race Driver), engineering my way to victory is not an option as it is in series like Gran Turismo, Forza Motorsport, and Need for Speed.

By restarting I was able to win both of the demolition derby races, and claim the gold cup for the event. Next up, the Tuned Pro event.

A comment on GRID's design: while it has licenses as does theGran Turismo franchise, it doesn't have GT's tedious and frustrating license tests to get them. Instead, I get licenses by winning races. I like to play to race, and this satisfies that urge. This has, like Forza, much more fun in it than the artificial skill tests in GT (license tests) and Project Gotham (kudos).

Tuesday, July 22, 2008

Gamer's Diary - Crackdown

Friday I defeated the Shai-Gen's last general and started after the final boss, Wang. It annoyed me to discover that I needed a four-star agility rating to reach Wang's rooftop garden, particularly since I'd already climbed halfway there. I spent the rest of my game time grinding that rating by sniping thugs from a rooftop and finding agility orbs.

Saturday I took on Wang and beat him. I found a rocket launcher useful for this. Either a Firefly or Hothead will do. Tip: Don't lock on to the bad guys, shoot the ceiling above them. Then I beat the final crime, and the game treated me to its mildly plot-twisting cutscene.

Next, I quit the campaign, respawned the gangs, and re-entered. I have two achievements I'd like to make before I put the game on the play-again-someday shelf. I'd like to scale the agency tower, and max out all the skills. The first does not require a gang respawn, but the second does. Skills for kills, agent; skills for kills.

Friday, July 18, 2008

Gamer's Diary - Too Human Demo, Tales of Vesperia Demo, Crackdown

Tuesday evening, after gorging on trailers from E3, I tried the demo for Too Human. I had meant to play it for twenty minutes in order to get a taste for it, but ended up spending more than an hour. Needless to say, I enjoyed it. The combination of action gaming and RPG-style levelling, similar to Oblivion or Crackdown, left me deeply satisfied. I have put it on my to-buy list.

Wednesday evening I tried the Tales of Vesperia demo before returning to Crackdown. I liked the combat system - it seems to be pure action rather than a hybrid - and the game looks exceedingly pretty, with an art style somewhere between Dragon Quest 8 and Eternal Sonata. Other than that I found that it had little to offer beyond other RPGs - a story that, at least in the demo, didn't grab my interest, and the usual cast of misfit characters.

After that I spent some time trying again to cl9mb the Agency tower in Crackdown. I can get the SUV to start climbing a wall, but cannot seem to time the button presses right to keep the vehicle stuck to the surface. I think I'll just wait until I have a four-star skill rating in agility, then climb the tower the normal way - on foot.

I finished up the evening by taking down another Shai-Gen general. All I have left is two undiscovered generals, and Wang, the boss of Shai-Gen.

Thursday I tried to take down Shai-Gen's big boss, and discovered I don't have the moxie to do it without ridding him of his generals first. As soon as I began the assault on his HQ, so much fire came from so many directions that it transformed my agent from genetically enhanced supercop to genetically enhanced swiss cheese.

So, while waiting for the next general's dossier to download, I amused myself by scaling a tall tower and sniping random Shai-Gen enforcers. The rooftop cover makes it hard for them to shoot me, and the altitude means I get a small agility bonus for each one I kill.