Showing posts with label game: forza motorsport 2. Show all posts
Showing posts with label game: forza motorsport 2. Show all posts

Sunday, August 03, 2008

Gamer's Diary - Forza Motorsport 2, Indigo Prophecy, Star Trek Elite Force II

Forza Motorsport 2: The last time I played this I described it as "sweet, sweet candy." This time I found it somewhat disappointing. The game hasn't changed; I have. Since I last played Forza Motorsport 2, I've also played Codemasters' DiRT and GRID. Forza, while still fun, suffers by comparison to these.

Two main factors make Forza less fun than the other two. The selection of cars for unlocking lies at the heart of the first factor. In Forza much as in Gran Turismo , the player must spend much of the first hours of the game driving slow, poor-handling cars. These can be upgraded, but it takes quite a bit of time. By contrast, games like Burnout 3 , DiRT , GRID, and even Project Gotham 3 give you fast cars and a sense of speed right from the get-go.

The second main factor shows in how Forza handles racing. Much like Gran Turismo , it plays more like a driving game than a racing game. A.I. competitors tend to drive the perfect racing line, spread out in a queue, never battle the other cars, and pretty much ignore the player. But in DiRT and GRID , the A.I. opponents race against each other, use different strategies for getting around corners, make mistakes, and seem willing to trade paint with the player.

Playing Forza Motorsport 2 provides significantly less excitement than the other options I've mentioned, with the exception of the Gran Turismo series, which it surpasses. If you want an attempt at accurate vehicle simulation, play Forza or Gran Turismo . If you want racing fun, play DiRT, GRID, Burnout, or FlatOut

Indigo Prophecy : This game surprised me with just how much I disliked it on playing it again. Perhaps I overlooked it before, but this time I was struck by the game's reliance on "quick time" events for, well, pretty much everything. Pressing buttons in sequence or flicking the analog sticks in particular patterns is okay in very small doses, as in the recent Tomb Raider games or God of War , but too much resembles loading a fine martini with vermouth - it ruins it.

This game would have come across much better if it had stuck to the 3D adventure game framework, with action flowing naturally from the controls, much as in Dreamfall .

I think that I shall trade this one in or give it away, and I already got the rest of the story from online FAQs. The intriguing story line does not offer enough interest for me to play through the broken control design to get to its end.

Star Trek Elite Force II: I played this before, but only got as far as getting repeatedly killed by Borg in the first level. This time I played a little more intelligently, and instead of the half hour I'd allotted myself to play, I put a half hour plus three into it, finishing the first two action levels (Borg, Dallas).

I really enjoyed this game. It still looks great, controls well, and has a really good Star Trek vibe to it. I'll definitely return to this one when my random game chooser picks it again.

Saturday, June 30, 2007

Sweet, Sweet Candy

Forza Motorsport 2 was released about a month ago on my birthday, and I was playing it two days later. Nice birthday present, Microsoft! This game is like sweet, sweet candy. For me, it easily surpasses both Project Gotham Racing 3 and Gran Turismo 4. It beats the former by having car upgrades, a damage model that affects performance, and no Kudo Challenges. It beats the latter by having visuals on a par with PGR3, a damage model, a better selection of licensed cars, and no license tests. Some players enjoy Kudo Challenges and License Tests, but for those of us who just want to race fast cars, Forza Motorsport 2 offers the pure, un-stepped-on product ready for direct venous injection. Untie that belt and let it ride, baby. A

Minor drawback for the above: Like the first game, Forza Motorsport 2 has uncopyable saves. None of my usual workarounds permit me to make a backup of the saved game. Well, I have a memory-card-to-PC cable and program, so I'll be giving that a try later. See my earlier rant on Unsafe Saves for why I think it's a bad design decision.

I picked up the Xbox version of Pinball Hall of Fame: The Gottlieb Collection over the following weekend and tried it out. It's enjoyable, with a little more of the table visible than in the PSP version. It also has one major difference: All the tables are available from the beginning. None of them have to be unlocked. Much better. A-

In preparation for a LAN party I was sadly unable to attend, I picked up Serious Sam and Unreal Tournament 2003. There were few surprises to be had from either title, as I have their sequels. Both are light on story and heavy on action, which is just what I want at a LAN party. B+

I've finished Final Fantasy X. Highly enjoyable. I watched the final cutscene with satisfaction and a sense of accomplishment, and the end of the story brough a touch of mist to my eye. I will say that the story's end is very... Japanese. Those who've seen Space Battleship Yamato or Akira or Final Fantasy: The Spirits Within know what I'm talking about. However much I enjoyed it, I'm not keen to play it again immediately. I don't have the OCD necessary to complete every sidequest and obtain every item, wringing an ever-decreasing trickle of enjoyment from the game's fabric, at last leaving a dry and withered husk, crumbling to dust at the lightest touch. B+

I've liberally sampled Final Fantasy X-2. While I like the upbeat attitude and energy which is a refreshing and welcome change from the grim fatalism of Final Fantasy X, the combat system is retarded. I can't begin to choose an action until the character's time bar is recharged, and then have to pick it from menus in realtime. Meanwhile, enemies get to attack the instant their bars are charged. The platforming bits are not particularly well done either. But it is nice to see enemies before you encounter them rather than having the traditional random encounters. B

I'm about 20 hours into Final Fantasy XII. I'm enjoying this one as much as or more than X. It's less of a doomed world story and more of a rebellion against evil empire story. It's pretty fun so far. The new combat system is what X-2's should have been; you can pick your attack any time, and that attack hits every time your bar fills. And everything pauses the instant you go into the menus to change your attack (though this pause is optional). So it's very similar to what's found in MMORPGs. I personally don't find it as visually pretty as X or X-2. The requirement to show more things on the screen at once and have 3-D backgrounds means that the textures must be lower-res. A-