Showing posts with label game: crackdown. Show all posts
Showing posts with label game: crackdown. Show all posts

Thursday, July 24, 2008

Gamer's Diary - Crackdown, Puzzle Quest, GRID

Crackdown: Having beaten the final crime, I set about going after the achievements I mentioned in my last post. I got to the top of the Agency Tower, and I got all my skills to four stars. Then I shelved the game.

I found scaling the tower repeatedly to get the water jump achievement and grinding my skills to max tedious. So I put the game away (for eventual replay - it has lots of fun in it), and found another to put in my playlist: Perfect Dark Zero.

Puzzle Quest: Another hour of grinding roadside encounters, and I'd had enough. I still only have level 23, and need level 26 (25 if my luck is good) to progress on the main quest and some of the side quests. I still had fun with it, but I really wanted to play something else.

GRID: I have reverted to my old racing game tactics. If it looks like I'm going to lose a race, I restart it. Since GRID has no car tuning options (like DiRT and TOCA Race Driver), engineering my way to victory is not an option as it is in series like Gran Turismo, Forza Motorsport, and Need for Speed.

By restarting I was able to win both of the demolition derby races, and claim the gold cup for the event. Next up, the Tuned Pro event.

A comment on GRID's design: while it has licenses as does theGran Turismo franchise, it doesn't have GT's tedious and frustrating license tests to get them. Instead, I get licenses by winning races. I like to play to race, and this satisfies that urge. This has, like Forza, much more fun in it than the artificial skill tests in GT (license tests) and Project Gotham (kudos).

Tuesday, July 22, 2008

Gamer's Diary - Crackdown

Friday I defeated the Shai-Gen's last general and started after the final boss, Wang. It annoyed me to discover that I needed a four-star agility rating to reach Wang's rooftop garden, particularly since I'd already climbed halfway there. I spent the rest of my game time grinding that rating by sniping thugs from a rooftop and finding agility orbs.

Saturday I took on Wang and beat him. I found a rocket launcher useful for this. Either a Firefly or Hothead will do. Tip: Don't lock on to the bad guys, shoot the ceiling above them. Then I beat the final crime, and the game treated me to its mildly plot-twisting cutscene.

Next, I quit the campaign, respawned the gangs, and re-entered. I have two achievements I'd like to make before I put the game on the play-again-someday shelf. I'd like to scale the agency tower, and max out all the skills. The first does not require a gang respawn, but the second does. Skills for kills, agent; skills for kills.

Friday, July 18, 2008

Gamer's Diary - Too Human Demo, Tales of Vesperia Demo, Crackdown

Tuesday evening, after gorging on trailers from E3, I tried the demo for Too Human. I had meant to play it for twenty minutes in order to get a taste for it, but ended up spending more than an hour. Needless to say, I enjoyed it. The combination of action gaming and RPG-style levelling, similar to Oblivion or Crackdown, left me deeply satisfied. I have put it on my to-buy list.

Wednesday evening I tried the Tales of Vesperia demo before returning to Crackdown. I liked the combat system - it seems to be pure action rather than a hybrid - and the game looks exceedingly pretty, with an art style somewhere between Dragon Quest 8 and Eternal Sonata. Other than that I found that it had little to offer beyond other RPGs - a story that, at least in the demo, didn't grab my interest, and the usual cast of misfit characters.

After that I spent some time trying again to cl9mb the Agency tower in Crackdown. I can get the SUV to start climbing a wall, but cannot seem to time the button presses right to keep the vehicle stuck to the surface. I think I'll just wait until I have a four-star skill rating in agility, then climb the tower the normal way - on foot.

I finished up the evening by taking down another Shai-Gen general. All I have left is two undiscovered generals, and Wang, the boss of Shai-Gen.

Thursday I tried to take down Shai-Gen's big boss, and discovered I don't have the moxie to do it without ridding him of his generals first. As soon as I began the assault on his HQ, so much fire came from so many directions that it transformed my agent from genetically enhanced supercop to genetically enhanced swiss cheese.

So, while waiting for the next general's dossier to download, I amused myself by scaling a tall tower and sniping random Shai-Gen enforcers. The rooftop cover makes it hard for them to shoot me, and the altitude means I get a small agility bonus for each one I kill.

Tuesday, July 15, 2008

Gamer's Diary - Crackdown

I still have not reached the top of the Agency tower, though I've seen YouTube videos of those that have. One actually drove the Agency SUV (with four star driving skill) straight up the side of the tower. Another did it on foot with four star agility.

I don't have four star agility, but do have four star driving skills, so I think I will make my next attempt in the SUV.

After an unsuccessful attempt Saturday to scale the Agency tower, I directed my attention to the next Shai-Gen general and took him down handily.

Every general has a finite number of guards, and in his HQ alcoves or other bits of cover where an agent can hide to recharge his shields and health. You can keep killing the guards and recharging until no more come, then take on the general alone.

Don't get killed while doing this, or quit the game; either will reset the general and give him a fresh supply of guards.

Finally, to kill generals I like to kick them to death. This might have something to do with my maxed out strength skill.

Sunday I tried scaling the tower with the SUV, and discovered that climbing walls with that vehicle takes more finesse than I have right now. So I switched to assaulting generals and took down another.

Next I shall spend some time learning to climb buildings with the SUV.

Saturday, July 12, 2008

Gamer's Diary - Crackdown

The Volk I vanquished Thursday. Only the Shai-Gen remain. Not all of Pacific City's three boroughs have a final boss, though they each have a final crime. Los Muertos have a final boss, the Volk have something different.

I found the Volk's final crime easiest to tackle with a vehicle. Preferably one with guns, like the max-level Agency supercar.

Friday I killed the first of the Shai-Gen generals, after spending some time in Los Muertos territory grinding my agility skill. I'm starting to really like the rocket launcher - it fires like a gun, but gives really satisfying explosions and boosts the explosives skill.

Thursday, July 10, 2008

Gamer's Diary - Crackdown

I finally figured out how to lower the 'drawbridges' to the Volk general's drydocked cargo ship. But I didn't have time to exploit them and reach the villain. I will try again tonight, though I'm getting a little tired of blasting a hundred thugs (or so it seems) every time I assault the docks.

Tip: For those who have trouble when faced by large numbers of enemies, I have discovered a simple trick that will help you take them down without suffering significant damage yourself. For this to work, you need cover higher than your head between yourself and the thugs, and a fully loaded Colby EAR50. It wouldn't hurt to have maxed-out shooting skills as well.

It works like this: Aim in the general direction of your enemies, maybe down a bit. Hold the left trigger and jump. While in the air, make sure you get a lock on an enemy. Once down, target the enemy's head and wait for the targeting reticle to shrink all the way. If the target is a long way away, activate the zoom and max it. Next jump, and when your target appears in your field of vision, shoot. A single headshot will usually do it. Rinse and repeat until all the enemies are gone.

By the way, this technique also works with grenades (except for the body-part targeting and the zoom), and will help you boost your explosives skill.

Wednesday, July 09, 2008

Gamer's Diary - Crackdown

Monday night I put down another couple of Volk generals. Cleaning up this part of Pacific City shouldn't take much longer.

I have discovered, to my delight, that not only can you add commandeered vehicles to your garage, but the Peacekeepers offer (no unlock needed) their own set of snazzy cars and trucks that equal or outperform the Agency equivalents. The Peacekeeper pursuit car, in particular, rocks. It has more speed and better handling than any other vehicle in the game, and it can drive under other vehicles and launch them into the air like the Agency supercar.

I had quite a lot of fun driving the wrong way around the Pacific City highway loop, launching car after car into the sky and earning the hatred of gangs and Peacekeepers alike. I think I have begun to understand why some people skip the story missions in Grand Theft Auto games and just wander around inflicting mayhem on the populace. Severing the traces that bind us to civilized, rational behavior and letting the Id roam free to wreak havoc, even if only in a pretend world, gives us a sense of freedom and wild, savage joy.

Tuesday night I continued my campaign against the Volk generals, but found myself unable to reach the next one. I have so far failed to find a route to get on board the drydocked freighter, where I think he has hidden himself.

Monday, July 07, 2008

Gamer's Diary - Crackdown

I spent a fun hour Saturday taking down the Volk's transportation operation. When I want to relax ard have some intellect-free shoot, drive, and blow-stuff-up play,I know which game to get it from.

I spent several more hours Sunday in the game. I have had so much fun with this game that I will probably keep playing until I finish it.

I have found a new favorite weapon in the harpoon gun. It hits instantly like Halo's sniper rifle, has a scope, provides a one-hit kill on most enemies, and then pins the corpse to the wall behind it. Sweet!

Saturday, July 05, 2008

Gamer's Diary - Crackdown

When I sat down to play last night, I wanted something different, some game I hadn't played in a while. I picked games at random from my play book until I found one that sparked my interest. I chose Crackdown.

I remembered enjoying it when I'd last played it over a year since, and that it didn't require a large investment in time or mental effort. So I thought it should offer the kind of after-work brain-switched-off half hour of fun I had looked for. I suppose then that irony best describes what happened next, for I spent four hours playing it.

I had forgotten just how much fun this game has in it.

Shooting criminals with a fully automatic assault rifle from insane distances, picking up cars and throwing them at bad guys, running them over with the Agency super car, leaping up the sides of tall buildings in a few bounds, jumping off said building and sniping a thug while in midair, making a Hulk-like dent in the pavement on landing, making a chain reaction of explosions including the cars the crooks hide behind, launching gang vehicles into the sky by driving under them with the supercar - I find very little not to like.

Finally, I really like the art direction. The game producers have done everything up in a semi-cel-shaded comic-book style that integrates well with the game's central premise of a superhero cop who partakes equally of Dirty Harry, Mr. Incredible, and Demolition Man.

Wednesday, May 09, 2007

Quick Impressions: Recently Played Games

Review: Here are some quick impressions of games I've been playing in the last few months, with letter grades:

  • Nintendo DS: Metroid Prime Hunters

    About 15 minutes in. Looks and plays just like Metroid Prime on the GameCube. Pretty fun. A-

  • Nintendo GameCube: The Legend of Zelda: Twilight Princess

    About a half hour in. Good graphics considering the platform. So far it seems similar to Ocarina of Time but somewhat more grown-up. Don't like the horse as much as Agro from Shadow of the Colossus; the animations, especially the transitions between animations, are not as good. B+

  • PC: Command and Conquer 3: Tiberium Wars

    Played through the tutorial. Looks like fun. Reminds me of Ground Control. A-

  • PC: Doom3

    Completed on normal difficulty. Okay shooter, outstanding graphics. B

  • PC: Doom3: Resurrection of Evil

    A few hours in. It's much like Doom3; see pretty graphics, enter dark room, things attack from behind and in front, shoot them, continue to next dark room. It's okay but not spectacular. And everything looks just a little too shiny. B

  • PC: Galactic Civilizations

    About five minutes in. Looks and plays much like Galactic Civilizations II, which I got first. Pretty graphics, turn-based gameplay like Civilization or Alpha Centauri but in space, factions, etc. Looks pretty good. B+

  • PC: Rhem

    About 20 minutes in. Disappointed. Was expecting Myst and got something less. Glad it was cheap. D

  • PS2: Burnout 3 Takedown

    Lots of fun. Two words: road rage. The rush when you engage boost mode will scorch your face and blow your eyeballs back into your brain. A

  • PS2: Burnout Revenge

    Fun fun. Two words: traffic checking. The rush when you engage boost mode will scorch your face and blow your eyeballs back into your brain. A

  • PS2: Dragon Quest 8

    Several hours in. Pretty fun. Fairly standard pure turn-based JRPG fare but well-balanced, highly polished, and with a nice Dragonball anime art style that works well with the PS2's graphical limitations. A-

  • PS2: Final Fantasy X

    Around 80% of the way through. Engrossing, entertaining game. Production values are top-notch. The story and characters are well-done, even for a Western audience. Could do without the unskippable cutscenes (and there are a lot of them) and the overly complex levelling and crafting systems. But these are minor drawbacks. B+

  • PS2: Flatout 2

    Fun. Demolition derby is a blast, racing is fun, and ragdoll stunts are a hoot. A-

  • PS2: God of War II

    About 15 minutes in. Looks like more of the same as God of War, and that's a good thing. Greek myth plus outstanding gameplay equals gaming goodness. A

  • PS2: Guitar Hero

    Finished on easy, replaying for perfection. It's a blast. Super fun. A

  • PS2: Guitar Hero II

    Played a bunch of songs in "quick play" mode. It's a blast. Super fun. The addition of practice mode and two-player jamming makes it a bit better than the first. A

  • PS2: James Bond 007: Everything or Nothing

    About an hour in. Fun game. Good cover mechanic. First mission (Egypt) is really hard, even on the easiest difficulty available. It's like being in a Bond movie. Series regulars and Hollywood stars lend their voices and likenesses, including Pierce Brosnan, Judi Dench, John Cleese, Richard Kiel, Shannon Elizabeth, and Willem Dafoe. A

  • PS2: Rogue Galaxy

    A couple of hours in - off the desert planet and into space. It's a pretty standard JRPG, so far. Combat is real-time. A reasonably fun science fantasy. B

  • PS2: Shadow of the Colossus

    Finished once. Replaying to make machinima. This game is a work of art; sublime. Less than a full review cannot do it justice. Play it and see for yourself. A+

  • PS2: Star Trek Encounters

    Completed tutorial and first two or three missions. Not fun. Control scheme is a mess, and the addition of the third dimension is poorly handled. Should have left the three-level third dimension off. D

  • PSP: Burnout Legends

    About 15% complete. Looks and plays much like Burnout 3: Takedown. Fun. Minor quibble: where are the car stats? A-

  • PSP: Coded Arms

    An hour or two in. Poor attempt at a first-person shooter. None of the control schemes compensate well for the platform's lack of a second analog input. Something like the scheme in Metroid Prime or Tomb Raider Legend would have worked but they didn't do that. The game is also an object lesson in the pitfalls of randomly-generated content; all the levels seem pretty much the same, lacking tactical interest. Dull. D

  • PSP: Grand Theft Auto: Liberty City Stories

    About an hour in. Fun and funny. Within the limitations of the platform, plays just like GTA3. B+

  • PSP: Killzone Liberation

    About 20 minutes in. Seems okay so far. Interesting game design - isometric view, but still a shooter. B

  • PSP: Me and My Katamari

    Completed first two missions. Pretty fun. Plays much like Katamari Damacy, but the controls don't work as well because of the PSP's lack of a second analog nub. B

  • PSP: Metal Gear Acid 2

    About halfway through. It's okay. Not as fun as the first game, somehow. Same card-based RPG action. Maybe it's the cartoony art style. B

  • PSP: Pinball Hall of Fame: Gottlieb Collection

    Great for pinball fans. Authentic tables. Quick pick-up-and-play. Some platform related limitations. Fun. Don't like having to earn tokens to play Black Hole. Genie is a blast. B+

  • Xbox: Battlestar Galactica

    About an hour in. I've enjoyed it quite a lot, but then I'm a fan of mission-based space fighter games. It follows in the tradition of games like X-Wing, Wing Commander, Freespace, Starlancer, and Star Wars Starfighter. In that tradition, there's no in-mission save, and some of the missions are long and difficult. So it's not for everyone. B+

  • Xbox: Beyond Good and Evil

    Several hours in. It's a fairly enjoyable game. I'm not as fond of it as some of its more vocal fans. I found its mix of children's themes (cartoon talking animals) and adult themes (your protectors in league with your enemies) mildly offputting. Good gameplay though; the ideas are well-executed. C

  • Xbox: Black

    About an hour in. Gameplay is a blast (literally!). Cutscenes are over-the-top silly, too long, and (worst of all) unskippable. B

  • Xbox: Call of Cthulhu: Dark Corners of the Earth

    A few hours in. Creepy. Best chase scene in any game. Best heartbeat vibration effect. Really good story. Voicework pretty good. Slightly subpar graphics but gameplay and story more than make up for it. Very good LOD. A-

  • Xbox: Crimson Skies: High Road to Revenge

    A couple hours in. It's a blast, but then I love flying games. It's fun on Xbox Live as well, but I am not yet worthy to travel in their company. A

  • Xbox: Destroy All Humans

    About four hours in. Fun and funny. Lampoons the politics, popular culture and morés of the U.S.A. of the 1950's. Penalty for dying is having to restart the mission - that is, very little. A-

  • Xbox: Fatal Frame

    About three hours in. Creepy. Scary. Well worth playing. A

  • Xbox: Halo 2

    Finished on Easy, replaying on Legendary. Excellent shooter, though not quite as good as Halo: Combat Evolved. The story is not as coherent. The cliffhanger ending didn't bother me as much as it did some fans. A-

  • Xbox: The Matrix: Path of Neo

    Completed first mission and part of second. Okay so far, controls a little loose. Okay cover mechanic. Not as fun as Enter The Matrix. C+

  • Xbox: Ninja Gaiden Black

    Almost completed first/tutorial level. Lots of fun. The first boss is very hard. A-

  • Xbox: Quantum Redshift

    Just started. This game plays and looks just like the WipEout games for the PlayStation. I love those games, so this is a good thing. B+

  • Xbox: Sphinx and the Cursed Mummy

    About an hour in. Nifty 3rd-person action game. Combines platforming and puzzle-solving with themes from ancient Egyptian mythology. Zelda-like in some ways. Enjoyable. B+

  • Xbox 360: Burnout Revenge

    Fun. Fun. Fun. Two words: traffic checking. The rush when you engage boost mode will melt your face off and blow your eyeballs out the back of your skull. A+

  • Xbox 360: Condemned Criminal Origins

    A few hours in. Seems to be getting a little repetitious. Follow serial killer, beat drug-crazed attackers to death. Rinse, repeat. Environments don't vary too much. Good presentation, solid gameplay. C+

  • Xbox 360: Crackdown

    About a quarter of the way in. Super fun. GTA-style cartoony graphics work well. It's a blast to leap a tall building in a single bound while getting a headshot on a crook, or throwing a dumpster into a crowd of criminals. No real penalty for dying. A-

  • Xbox 360: Dead Rising

    A couple of hours in, sort of. A blast. GTA with zombies and RPG-style leveling. Being able to restart the game while keeping your level is a fun twist. A

  • Xbox 360: Far Cry Instincts Predator

    About an hour in. Pretty fun. Nifty jeep escape sequence. Gorgeous environments. Hard. B+

  • Xbox 360: Gears of War

    Completed story on Casual. This is a fun shooter. No one aspect of the game is a new innovation, but every aspect (except possibly the plot) is best-of-breed. And all the parts mesh seamlessly to create an outstanding gameplay experience. A

  • Xbox 360: Ghost Recon Advanced Warfighter

    Finished first mission. Fantastic looking and playing game. Good cover mechanic. Tons of fun. A

  • Xbox 360: Ghost Recon Advanced Warfighter 2

    Finished tutorial, started first mission. Seems much like the first, with some minor graphical and gameplay improvements. Challenging and fun. Good game. A

  • Xbox 360: Need for Speed: Most Wanted

    About a third of the way through. This game is fun. I enjoy the GTA-like open city aspect. The graphics are very good, the cars are slick and the tuning aspect is well done. Races are fun and evading the cops is even more fun. B+

  • Xbox 360: Oblivion

    Main quest completed, now playing the expansion and mods. Beautiful. Engrossing. Immersive. Addictive. Entertaining. Fun. Play. This. Game. A

  • Xbox 360: Perfect Dark Zero

    Completed first storyline mission (nightclub). Fair shooter. Good cover mechanic. B

  • Xbox 360: Pinball FX

    Okay pinball simulator. Tables invented for the game, none taken from real life. B-