Friday, February 27, 2009

Gamer's Diary 2009-02-13

Tuesday I started going through my Steam games in alphabetical order. I successfully got Half-Life, Half-Life: Blue Shift, and Half-Life 2: Lost Coast installed and running. To cap the evening off, I gave Fallout 2 a brief try (which I'd forgotten on Friday), and it ran beautifully.

Wednesday I installed and ran Darwinia (for which I found a native Linux executable), and Half-Life: Opposing Force.

Then on Thursday I tried to get Team Fortress 2 to install and run, but Steam refused to unpack the game files, instead giving me the all too familiar error message, "This game is currently unavailable. Please try again later." I had no luck getting past it, but I haven't run out of things to try yet.

Wednesday, February 25, 2009

Gamer's Diary 2009-02-10

Over the weekend I started a new gaming project: Get most of my PC games working in Linux, so I would only rarely have to reboot to Windows. Along the way I play-tested each game to see if it worked, so I played a lot of games.

Friday night I got the Good Old Games versions of Fallout and Fallout 2 installed in Crossover Linux Professional. I play-tested Fallout, and it ran great.

I also installed Frederik Pohl's Gateway and Gateway II: Homeworld, a couple of old DOS games that were made freeware by the publisher before it went under. These I installed in DosBox, a program for many platforms (including Linux and Windows) that emulates a PC running MS-DOS, and used DBGL to make them easily launchable. They ran very well in Linux.

I did not, however, play enough of any of the four games to form an impression of them. I'll write about them when I've played more of them.

Saturday I reinstalled Crossover Games, then installed Steam in it and started trying again to get my Steam games running in Linux. I had success in installing X-COM: UFO Defense and Half-Life and getting both to run properly, but Half-Life 2 was another story - and not a happy one.

It kept hanging after the initial loading screen. I tried many different combinations of command-line and in-game video options, to no avail. Finally I gave up and called it a night.

Sunday I tried varying my video driver - again without success - until I remembered that the way to deal with proprietary ATI video drivers in Linux is to use Envy. So I did, and noticed during the installation process that Envy relinked the driver to the Linux kernel. Aha! This was why I'd been experiencing issues with video for a while; I'd updated my kernel a couple of times since I last installed the video driver, and now they were out of sync.

After I updated the video driver, Half-Life 2 started working. Steam didn't work that well though; I started getting "server too busy" when trying to download a game, and "application unavailable" when trying to launch one. I managed to find workarounds for both problems, and command-line options that worked reasonably well for running the game, but eventually encountered settings that hung the game and prevented me from getting back to Linux. So I did a hard reset of my PC, and after that Crossover Games didn't work right. So I uninstalled it, reinstalled it, and started the painful downloading process once again.

Monday I tried Half-Life 2 again, without much luck, and decided instead to focus on getting two kinds of games to work: single player games I don't have on other platforms, and multiplayer games. So I gave up on Half-Life 2 and instead tried to run Half-Life 2 Deathmatch.

Unfortunately, I couldn't get it to work either. It simply refused to go past the menu screen and start a match. So I gave up on it too. When I'm at a lan party, I'll just have to boot Windows.

Gamer's Diary 2009-02-06

Last night I picked up four used games, and gave each a try:

God of War: Chains of Olympus for PSP scratches the same itch that its PS2 brethren do. It looks and plays just as good as them. After I finish God of War II, I'll be playing this one.

Sadly, it has one of my most-hated game features, quick-time events. It appears to be a staple of the God of War series. Fortunately, these games contain the least obnoxious use of it I've ever seen. Unfortunately, the success of this game series has led to other game designers imitating this feature, typically with annoying results.

Designers, don't make your cutscenes "interactive" by using QTEs; it's a cheap attempt to hide the fact that the player can't make the character do those actions through gameplay. It's more enjoyable to just watch.

Gears of War I gave away to a friend months ago, thinking I was done with it. But I recently started jonesing for it again, so I bought another copy and fired it up. I'd forgotten how much I enjoyed this game.

I like the Command and Conquer series, so Command and Conquer 3: Kane's Wrath is something I've had on my radar since it was announced. I always meant to buy it when the price came down, and that time was last night. I played the tutorial and the first mission, the latter of which kicked my butt on easy. Next time I will turtle more. It seems to be much the same as C&C3, with some tweaks to the controls to improve them.

I like it. I find the hammy, badly-acted cutscenes with their cheap special effects especially enjoyable.

At the same time I completed my Command and Conquer collection with Command and Conquer: Red Alert 3. What I said about Kane's Wrath applies in large part, except that the units are sillier and the cutscenes over-the-top, even when compared to the rest of this over-the-top series. Great fun!

Thursday, February 05, 2009

Gamer's Diary - February 5, 2009

Last night R-Type Dimensions showed up on Xbox Live Arcade and I picked it up. It's a port of R-Type and R-Type II with the addition of 3-D views, an infinite lives mode and online co-op.

This game is hard-core. Casual gamers need not apply.

I finished it, but only because I played in infinite lives mode. Had I played in normal mode, my three lives would have evaporated within seconds.

I did notice one bug: From time to time, while playing in 3D view, the game will switch to 2D without user input (you can use the Y button to switch). Minor issue, but annoying.

Gamer's Diary - February 4, 2009

I played some more Silent Hill Homecoming and beat the first boss. I did consult a walkthrough to do it. I would never have guessed the monster's weakness otherwise. Ironically, the very next time I restarted the boss battle, the loading screen also revealed that weakness.

Sean "Elysium" Sands on the Gamers with Jobs podcast recommended Mona: The Assassin, a professionally produced mod for Max Payne 2: The Fall of Max Payne. I'd already given away my PC copy of MP2, so I shut down Ubuntu, booted Windows, and downloaded it from Steam ($10 USD). I then downloaded and installed the mod, and played a half hour of it.

It has the same vibe as Max Payne 2, and all that good bullet-time shootdodging action. There are no plot-moving comic-book cutscenes, but that's understandable considering that this is a free mod. I'll be playing more of this in the future.

Wednesday, January 28, 2009

Gamer's Diary - Catching Up

Note: My experiment with E-Prime is over. I can find less excruciating ways to avoid passive voice, when I wish to do so.

The week of Christmas I visited family in another state, so I only took portable games with me. The previous year I took my PS2, but decided not to this time as TSA employees have been known to steal valuables from checked baggage (One got cauight with something like 100 stolen items). I only played one game while on vacation: Phoenix Wright, Ace Attorney. Replaying it puts me in mind of rereading a favorite book.

After I returned I resumed playing Ridge Racer 6 and finished the normal races. Shortly after that I realized that I'd grown tired of the game, and put it away. I'll tackle the special and advanced races some other time.

Then I bought as my first new game of the year Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 2. I didn't do more than sample it, as I'd prefer to play it after I complete Episode 1. What little I tried of it suggests that it plays much the same as the first, and continues the story and humor.

I played some more Half-Life: Decay and found myself frustrated by it. The difficulty has increased to the point that I can no longer use it as comfort gaming. So, back into the random playlist it goes.

I don't mention this often (if at all), but I still play Bejeweled 2 in Endless mode on my Xbox 360 and iPaq. It fits perfectly into those moments when I'm waiting in line or on a download etc. and don't care to engage my brain at all. I won't mention it again as I have little to say about it.

For my second new game of the year I picked up Silent Hill Homecoming. I like this series, and Silent Hill 2 has the distinction of convincing me that I could enjoy games in the third person perspective. I much prefer getting creeped out to getting startled; these games have a Lovecraftian atmospheric creepiness as their stock in trade, and I found Homecoming's stockroom full.

This Penny Arcade article, which I came across while reading something else, convinced me that I should give Enchanted Arms a try. Gabe described it as an unabashed pure turn-based JRPG with an interesting story and good presentation, and when I play a JRPG I want exactly that. Also, the price of a used copy has dropped to $20 USD, which fits it nicely into my budget. So I did try the game for an evening, and Gabe totally called it. I'll play it some more after I finish the Silent Hill games I'm in the middle of, or when it comes up in random rotation.

Since then I haven't played much; I've concentrated instead on learning ballroom and swing dancing, cooking, and organizing tax paperwork. I did find time to try a couple of demos and pick up a new Xbox Live Arcade game.

The F.E.A.R. 2; Project Origin demo creeped me out and provided some fun FPS (and mech) action as well. If the rest is as good as the demo, I'm buying.

The Resident Evil 5 demo didn't grab me nearly as well. It didn't frighten me or creep me out, and when my character got killed by the first wave of zombies, I felt neither shock nor fear nor sadness, but rather frustration. I had no desire to restart from the last checkpoint or try the other included level.

I'll probably end up buying the damn thing eventually, because it is, after all, Resident Evil, but that certainly won't be on launch day nor at full price. I'll reveal one little detail as to why:

You can't move and shoot at the same time.

That's right. Aiming your weapon glues your Goddamn feet to the floor. You can still turn, but you can't go anywhere. It's like one of those dreams where you're paralyzed and can't run away, but this time what you want to run away from is the game designer.

I had heard and read good things about The Maw, so I downloaded the trial from Xbox Live Arcade and gave it a go. It's cute and funny and easy and you can't die, so when I reached the sample's end I immediately fed The Maw 800 MS points so it could keep eating. I'll be playing more of this one.

Wednesday, January 07, 2009

Gamer's Diary - Fallout 3, Ridge Racer 6, Phoenix Wright, Prince of Persia 2008, Persona 4, Ridge Racer V, Fable, Lost Odyssey

Fallout 3: Recently I finished it a second time, in this case completing all the side quests first (except the one that requires the player to enslave others; I played a virtuous character). That done, I decided to let my randomizer pick the next game I'd play, and it picked

Ridge Racer 6: It has simplicity in its structure and gameplay. Some might say it has too much, and that may account for some of the mediocre reviews. Gameplay consists of driving and drifting, and progress of unlocking new cars. It has little else besides multiplayer. But I think the main problem most people have with it lies in its lack of a feeling of speed. Ridge Racer 6 doesn't give the player anywhere near the face-melting sense of velocity that either Burnout 3 or Burnout Revenge does, and not even as much as its own cousin, Ridge Racer for the PSP.

But I enjoy it well enough, the sensation of speed grows as I progress through the car classes, and I am steadily nearing the game's single player finish.

Phoenix Wright, Ace Attorney: I had loaned my copy out and the borrower lost it, so I replaced it. Then I had to play it to make sure it worked. It sucked me in again, and now I play it from time to time in much the same way I reread favorite books. Knowing the answers doesn't lessen my enjoyment at all; instead it allows the story to flow more naturally.

Prince of Persia (2008): I originally felt pretty lukewarm towards this game. The series had gone downhill since The Sands of Time, and I expected more of the same from this next title, but with cel-shading and an artificially stupid companion. Then I read that the platforming and combat flowed naturally, and my interest began to perk up. Then I read that the characters and environments looked beautiful and animated smoothly, having the style not of a cel-shaded cartoon but rather of a painting come to life. Then I read that the developers had created an interesting and well-told story. Then I read that the voice actors had delivered solid performances. Then I read that the player controls the delivery of the story by (optionally) triggering each sentence of dialogue. Then I read that the game had virtually no camera issues, with it almost always placed to show the player what he needs to see. Then I read of the companion AI's elegance, with nary a pathing problem, no need to protect her, and that she never got in the way. I had become very interested. Then I read of hardcore gamer complaints that the game made things too easy for the player.

I bought it.

And all that I had read of it was true, from its art design to its story to its lack of difficulty. Well, not everything; it doesn't "play itself," and there are challenges to overcome, from tricky platforming sections to tough boss fights (well, tricky and tough for me, anyway).

I've enjoyed it immensely, and I consider it a contender for the best new release I've played in 2008.

Shin Megami Tensei: Persona 4: I liked what I'd played of Persona 3 - a lot, and the reviews for Persona 4 glowed, so I picked it up on release day. I've liked what I've played of it so far, despite it lacking 3's gimmick of releasing one's Persona by shooting oneself in the head with a magic gun, or the 25th Dark Hour of universal unconsciousness and stopped clocks at 12:00 midnight. This one will be getting more play.

Ridge Racer V: I popped this into my PS2 to compare it to Ridge Racer 6 and see if I dislike it as much as I remember. And I do. I don't see how it ever managed to get a gamerankings.com score of 80. The game runs on the PS2, but has graphics not much better than PS1 games. I have difficulty handling the cars, often crashing into a wall rather than drifting around the curve. I also have trouble keeping up with the degree of difficulty; I haven't been able to win even the first race, and coming in fourth (the minimum placement to progress to the second race) took all my skill.

So to have fun with Ridge Racer V, I recommend this:

  • Remove the game disk from the console.
  • Throw it like a Frisbee. Or,
  • See how many pieces you can break it into.

Fable: The Lost Chapters for Xbox: I'd looked for this one for a while, having had it on my wishlist ever since I found out that the Xbox had it as well as the PC. I found it in a newly opened GameStop near my home. I tried it first on my Xbox 360, as I found it entered on the backwards compatibility list. Sadly it had a framerate on the slow side and would occasionally freeze for a good fraction of a second. I then put it in my original Xbox and it played smooth as butter. I'll play it when it comes up in random rotation. And I expect I'll give away to a friend my PC copy of it, and my Xbox copy of Fable.

Lost Odyssey: I'd had this on my wishlist for some months also, and finally the price dropped to a level I could buy at. Pretty graphics, interesting story, turn-based combat - just my kind of JRPG. It turns out the combat does have a timing-based mini-game, but it doesn't bother me much, as it presents far fewer annoyances than, say, Final Fantasy X. I look forward to playing more of it when it comes up in random rotation.

Gamer's Diary - More Half-Life comfort gaming, X-COM, Fallout series, Fallout 3

Half-Life for PC, Half-Life Source, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2 for PC: To make my Half-Life series comfort gaming possible, I set about redownloading and reinstalling these games from Steam. Of course I had to play them all as well to see if they worked, and as a result I spent an entire vacation day with them. I don't regret it though; I discovered that Half-Life Source does not look or play significantly better than the original Half-Life, and rediscovered just how pretty Half-Life 2 still looks, four years later. It doen't have the advanced bump-mapping and shadow-casting of Doom 3, but in every other way (and overall) its presentation looks superior.

X-COM: UFO Defense: I found out that all of the X-COM games have become available through Steam, so I fired it up and bought the entire collection. At $15 USD for five games, I thought it reasonable to check out all of them, despite some having less-than-stellar reviews.

I tried the first game, X-COM: UFO Defense, the one that everyone raves about. I left the others alone, for now. I found that the game has something in common with most games made before the late '90s: The player needs to read the manual before trying to play. The game has no tutorial, and the controls seem less than obvious. It definitely does not go into the "comfort gaming" category. So I put it in my randomized rotation, and will read the manual the next time I play it.

Crossover Games: I installed Ubuntu Linux earlier this year as a dual boot with Windows XP. Now, only when I play games do I boot the Windows partition. So I have an interest in getting my games to run on Linux. To that end, I picked up Codeweavers' Crossover Games on the day Codeweavers made it free. This product provides a compatibility layer for Linux so that Windows games can run.

I then set out to install Steam and all the Half-Life games, which Crossover Games specifically advertises that it works with. Sadly, it doesn't, at least on my system. Attempting to download the games through Steam's My Games interface always results in an error that claims Steam's servers appear too busy. I found a trick to get by that problem, but once Steam finishes downloading the game it won't launch it. It always puts up an error message claiming the game appears unavailable. I don't know what that means, beyond not allowing me to play the game.

Half-Life and Half-Life: Decay for PS2: Having given up on Crossover Games, I returned to the two Half-Life games on the PS2. I found Decay a bit less than restful because of its lack of save-anywhere, so after getting killed in it I played the original Half-Life rather than start the level over. Much more comfortable.

Fallout Tactics for PC and Fallout Brotherhood of Steel for Xbox: Knowing that I would purchase Fallout 3 when released, I decided to complete my collection of Fallout games. I picked up Tactics from Good Old Games, and Brotherhood of Steel from the bargain bin of a local Gamestop. I played the first just long enough to see that it works just like Fallout and Fallout 2, except for giving the player direct control over more than one party member. I played the second just long enough to verify that it plays exactly like Baldur's Gate: Dark Alliance and Dark Alliance 2 but with a Fallout 'skin'. And I deem that okay; I like the Dark Alliance games.

Fallout 3 for Xbox 360: I bought this in its release week, and played nothing else for a month. I have played through the main quest once, and since then I have played through all the side quests. Terrific game.

Monday, October 27, 2008

Gamer's Diary - Various games, comfort gaming

There were too many games to put in the title, so here's a list:

  • Descent 3
  • Fallout
  • Fallout2
  • Half-Life: Decay
  • Halo: Combat Evolved
  • Halo 2
  • Halo 3
  • Marvel Ultimate Alliance
  • Okami
  • Portal: Still Alive

Descent 3 and Descent 3 Mercenary: I pulled out my joystick to play these as they don't work well with the mouse. I enjoyed the Descent 3 campaign, but Mercenary's BlueDevil level doesn't seem to have any way to complete it.

Okami: I played this for several days and it enchanted me again. I don't know how long I will play before tiring of it, but it will take some time.

I find the total package of Japanese mythology brought to life in a game that looks like a painting charming, to say the least.

When it gets old - assuming I'm not comfort-gaming again - I'll turn to the next game that came up in the shuffle, Burnout Paradise. That may not happen for a while.

Marvel Ultimate Alliance: A while ago I took a break from Okami to play online with an old friend who lives halfway across the country and only owns a PS2 and a low performance Windows laptop. I picked the game this time, and because I wanted to play with my friend instead of against him, I chose Marvel Ultimate Alliance.

We didn't get as much enjoyment out of it as I thought we would. First, the action seemed kind of samey after a while - beat up bad guys, find puzzle piece, rinse, repeat. Second, while the game supposedly revolves around getting and using superpowers, we had no difficulty progressing through the level using nothing but the two basic attacks. Third, once I loaded a co-op game from a save, it became impossible to change the difficulty level. So we couldn't see if perhaps the superpowers would become more necessary at those higher levels.

Halo, Halo 2, Halo3, Half-Life: Decay: I've spent the rest of the time up to now comfort-gaming. I played through all three Halo games on easy, and they entertained as always. Then I set my sights on the comfortable Half-Life series. But instead of playing one of the games, expansions or episodes I'd already completed, I chose the only one I hadn't: Half-Life: Decay.

Decay comes with the PS2 version of Half-Life. It offers a co-op (or single player) experience, set during the Black Mesa disaster, but from a different point of view (like Opposing Force or Blue Shift). It departs from the Half-Life 'formula' in several ways:

  • Instead of a mostly seamless, load-on-demand world, it breaks the story up into discrete levels, called 'missions'.
  • Decay does not offer quick-save and save-anywhere. Instead one can only save at the end of a mission. Die during a mission and you must start that one over.
  • The game presents two protagonists, whether playing single-player or co-op. In single-player one can switch between them. Some puzzles require the two characters to work together.

I've enjoyed what I've played of it, though I found some of the co-operative puzzles a bit tricky when having to switch between characters in time for the second to take advantage of an opportunity created by the first. The 'aimig assist' feature also added frustration. You have to get the aiming reticle quite close to your target, then hit the 'lock-on' button to have a decent chance of hitting the enemy. The extra time spent locking on means that the small, fast headcrabs will jump and take a bite out of your face before you can zero them. I solved that problem by using a USB mouse and keyboard, which the game supports and which made targeting enemies (especially the headcrabs) much easier.

Perhaps I made a mistake choosing Decay for comfort gaming. Too late; it has hooked me.

Portal: Still Alive: I found it a bit pricey since I already had Portal (twice, actually - both PC and Xbox 360), but I just had to have the challenge levels. I didn't play them, though; I started playing through the main game again, partly to refamiliarize myself with the gameplay, and partly because it feels so darn good.

Fallout, Fallout 2: A new website called Good Old Games (gog.com) has arranged with the license holders of some good old PC games to offer the games as DRM-free downloads that run on Windows XP and Vista at very reasonable prices ($5.99 for most titles). I'd never played Fallout before, and at these prices I couldn't resist.

I didn't play either game much, just enough to begin to get a feel for the gameplay. I'll be returning to them when they show up in my random game selection. Meantime, I've returned to playing Half-Life: Decay, and that scratches my comfort-gaming itch.

Tuesday, September 30, 2008

Gamer's Diary - Halo 2, Duke Nukem 3D, Halo 3, Universe at War

Halo 2: Finished it on Easy. I think Bungie made a mistake in having the narrative switch tracks (between Master Chief and the Arbiter) every couple of chapters. It makes it significantly harder to follow the story. I could and did follow it, but it took more effort.

This sort of thing works in movies because they have more frequent switches. This prevents the viewer from forgetting what happened in one track while following another. The Empire Strikes Back and the last two movies of The Matrix trilogy exemplify this technique done well.

Games have playtimes too lengthy for this to work well. I think Bungie recognized this and corrected it in Halo 3, where the player becomes the Master Chief for the entire game.

Bungie could have made this work in Halo 2 by turning the Arbiter's chapters into short cutscenes. But that would have meant cutting the game's length by a lot, which would have not gone over well with many reviewers and players.

Duke Nukem 3D: I bought it on Xbox Live Arcade. It plays and looks just as I remember it. All the humor and gory gibbing remains intact, as do the low-resolution textures. I could wish for the high-res mod, but understand that licensing issues likely prevented them from including it.

Halo 3:: I finished it on Easy, so my comfort gaming ends - for now. For my next such experience I expect I'll play through the Half-Life series, including Portal.

Universe at War: Earth Assault: After finishing Halo 3, I started this game again. I began from the tutorial mission in order to re-learn the controls. The next night I played through the two Earth faction missions and the first Novus mission (take down a Hierarchy walker). The game seems fun, but the controls strike me as complicated and hard to remember. I may have to replay the tutorial mission once or twice to memorize them.

Thursday, September 25, 2008

Gamer's Diary - GTA Vice City Stories, Halo, Universe at War, Halo 2

Issues in Real Life (work, chemo, surgery) kept me from playing as much as I'd like, though the hospital visit through some strange business accounting magic gave me this past weekend completely free.

Grand Theft Auto: Vice City Stories: I played this in the hospital, mostly because I remembered to bring my portable games, and forgot the books I wanted to read. I find it fun, although the quad bike race seemed gratuitous and frustrating. It struck me as one of those game tasks one grits one's teeth and soldiers through in order to get to the next fun bit.

Halo: Combat Evolved: Upon getting home from the hospital, I wanted to play, but nothing too taxing. So I loaded Halo and restarted the game on easy. I think of it as 'comfort gaming'. Fun as always. On easy the story stands out better than on the more difficult levels. I finished it over the weekend, with a short side trip to Universe at War: Earth Assault.

Universe at War: Earth Assault: Later I felt a little more ambitious, so I started playing UaW:EA the next entry on my wanna list. I only got through the video tutorials and the tutorial level, so I can't say yet what fun it may contain. The controls seem pretty good though.

Halo 2: More comfort gaming, with a restart of the game on Easy. Haven't finished it yet. After I do, I'll replay Halo 3.

Gamer's Diary - LAN Party

Saturday the 13th I attended a LAN party that a co-worker holds at irregular intervals. I arrived first, dropped off homemade chocolate-chip cookies and fudge, set up my pc, and futzed about on the Internet until playtime.

I missed the last few games because I needed to leave early (work next day, and fatigue from chemotherapy), but participated in the majority of sessions. Of the games we played, I participated in:

  • Serious Sam II
  • Team Fortress 2
  • Star Trek Elite Force II
  • Far Cry
  • Flatout 2
  • Painkiller
Everybody else had started playing Tron 2.0 when I left.

The host added animation to the proceedings with exultant laughs, curses and insults hurled at other players. He did it all in a spirit of fun, of course, and others hurled just as much back, but at lower volume.

Everyone had a good time with a minimum of technical issues, making the LAN party a success.

Thursday, September 11, 2008

Gamer's Diary - Too Human

I may have spoken too soon about beam weapons. I still favor them, but the latest enemies I've come up against seem nearly immune to them. I've seen the Valkyrie animation a lot lately.

A tip: Shoot the floating fat undead guys. They come with an army of nigh-invincible undead soldiers. Once you dispatch the leader, most of the soldiers seem to disappear, and you can kill those left much easier. I think the floating fat guy keeps them alive.

I found it difficult to target the floaters from within their army, but distance makes it much easier. Distance also makes it easier to kill them as guns have a longer range than the floaters' area attack.

I have finished the game. I had a very difficult time trying to take down Hel. I think the problem consisted of me dying so often that my weapons and armor all had zero state. In that condition I could not inflict any damage on Hell. The next time I played I repaired everything and re-spec'ed my skill tree. After that I successfully got to the final battle with weapons and armor in non-zero state. Then she went down in pretty short order.

I have one complaint about the game, something that all the reviewers seemed to miss: The game (with tutorials on) does not adequately educate the player in how things work, especially charms and battlecries and the skill tree. That information may reside in the manual (I haven't read it yet), but players should have it all available to them in-game.

Monday, September 01, 2008

Gamer's Diary - Too Human

I've played this off and on for the last several days. Not a lot new to report, except that the story does make sense to me (so far), and that some of the weapons and armor you can get at levels starting in the mid teens deserve the term "sweet". And beam weapons (like the "silver beam cannon of rooting" or the "honed pulse rifle of hypnosis") rock. And cyborg zombies? Too cool.

Wednesday, August 27, 2008

Gamer's Diary - Too Human

Too Human continues to entertain. I do not regret my purchase. As Kevin Pereira said, "Screw the Haters." Now, back to my questing and bashing of robot heads.

Sunday, August 24, 2008

Gamer's Diary - Too Human

I said that I would play Universe at War: Earth Assault next, but with Too Human in my hands, I couldn't resist giving it playtime first.

I don't get all the hate that reviewers and some gamers have unloaded on this game. I for one totally dig the cyberpunk retelling of Norse mythology, and the gameplay, as Kevin Pereira put it, "makes you feel like a complete badass." I will probably play this game every play session until I complete it.

I suggest playing the demo first. That will tell you if the game suits your tastes.

Thursday, August 21, 2008

Gamer's Diary - Galaga Legions Demo, Bionic Commando Rearmed, Command and Conquer 3

Galaga Legions Demo: I downloaded, I played, I deleted. It just didn't grab me. Though it has perhaps too many controls, the game doesn't suck. Though I much appreciate what they've tried to do, I still prefer the original - which I have. And I only really need one shmup in my library.

Bionic Commando Rearmed: I started it up to register some facts about it in my games database, but soon found myself engaged by it and playing for a half hour. Good game.

Command and Conquer 3: I made this the main event of my playtime, and it did not disappoint. I much enjoyed beating the Hampton Roads level with just the commando.

Also, I found that the new (to me) unit selection modes offered less of an edge than I'd thought, though I should have used them more at Langley. By contrast, the select-entire army mode got a lot of use, and provided a fair amount of glee in seeing my total forces just steamroll over the opposition. Good times, good times.

Wednesday, August 20, 2008

Gamer's Diary - Bionic Commando Rearmed, Command and Conquer 3

Bionic Commando Rearmed: Despite comments that the game would inflict punishment on the non-elite player, the demo, erm, hooked me. I had never played the original, and so had no basis for comparison, but taken on its own merits the game delivers a healthy helping of fun for 800 Microsoft points.

As far as I can tell, the major review sites have given this title the praise it deserves. I played the demo, enjoyed it, and paid for the full game.

Command and Conquer 3: I'd had a yen to play this - and Universe at War - for days, and finally got to. Then I played it for three days straight, starting over from the beginning as I've done on other games I haven't played in a while.

On the first day I finished the tutorial and the prologue mission. On the second I got my rear repeatedly kicked by the first campaign mission (The Pentagon). On the third I did some research and found that the tutorial had omitted a selection option that made things easier. With the aid of that option I handily defeated Nod at the Pentagon. After that I checked the game manual and found more selection options.

This both gladdened and saddened me. It gladdened because I now have additional ways to organize and command my forces. It saddened because it makes the game a throwback to the days when vital information needed to play resided in the manual. Lose the manual and you couldn't play the game, or in good conscience pass it on to someone else.

That aside, the limited selection modes annoy me. Why not offer drag-select? Even the Playstation version of the original C&C had that. And I found a selection action which even the manual doesn't mention: holding the left shoulder button and moving one of the analog sticks presents something that looks like a formation selector. Though, why you would need something like that in a game like this mystifies me.

Don't let my griping put you off the game. I only spend so much time complaining about this one defect because the rest of the game delivers brilliantly. The selection issue certainly doesn't break it. Nothing satisfies quite like seeing my grenadiers blow the stuffing out of a garrisoned building which only recently rained bullets and rockets on my troops, or seeing the ion cannon strike I called in make the enemy base blow up real good.

Next up: One more session of C&C3 (to try out the additional selection options), then I will play Universe at War: Earth Assault.

Thursday, August 14, 2008

Gamer's Diary - Jade Empire, Eternal Sonata, Star Wars Starfighter

I've slowed a bit in my posts as a result of chemo-related fatigue. I have spent more time sleeping than playing. But I have done some, so here comes my blatherings about it.

Jade Empire: Another winner from the random game picker! I hadn't played Jade Empire in over two years, so I started fresh on Thursday. As before, I chose a balanced character to play as, and this time I chose the easiest difficulty instead of the default.

The whole package just works for me, delivering an entertaining mix of RPG, martial arts action, magic, and a story of an ancient alternate China. I've found a couple of "Whoa! Nifty!" moments so far, and both story and gameplay entice me to continue. This one definitely stays in rotation.

Eternal Sonata: I started this one over as well on Sunday, mostly to refamiliarize myself with the combat system and the story. It struck me, memory having faded in the year since I've played it, just how gorgeous the game creators made it. Even the sewers look beautiful.

The game revolves around the story - fortunately - since the gameplay, especially the battle system, elicits little more than a yawn. The game creators have given us get another ill-bred combination of turn-based fighting and realtime action in the form of action bars, with a twist or two not worth mentioning. I far prefer one or the other - either give me turns or give me action.

On the other hand, the story fascinates. What if Frederic Chopin had a dying dream of a magical, musical world that seemed to him more real than the world he fell asleep in? Might that dream world survive his death? Might that dream world offer him an afterlife? Play and find out.

Star Wars Starfighter Special Edition: Unable to sleep Sunday night, I rummaged through my playlist and chose this one. I wanted something that would offer plenty of action while taxing neither my brains nor my reflexes over much. Starfighter fit the bill admirably.

I enjoyed my time with it, though sadly I had to play it on my original Xbox; the 360 does not yet have a working emulator profile for it. Still, it looks good and plays well and offers plenty of fun.

Thursday, August 07, 2008

Gamer's Diary - Braid, Ghost Recon Advanced Warfighter

Braid: I'd heard all kind of buzz about Braid and its creator Jonathon Blow, so when it popped up on Xbox Live Arcade I thought I'd give it a try. Twenty minutes later I plunked down the Microsoft Points to buy it outright. I found the mix of platforming and time reversal (all the way to the beginning of the level if you want!) engaging.

Ghost Recon Advanced Warfighter: I hadn't played this, my game picker's selection for last night, for over a year. So I started over and went through the tutorial again. An hour's play reminded me of what I liked and didn't about it. I like category the action and the ability to command your squad, as well as heal them. I don't like the complexity (and sometimes arbitrariness) of the controls, and the fact that nobody can heal the team leader - he has to find a health pickup for that (weapons locker?). I find the drawbacks minor, so it stays in my rotation.

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