Showing posts with label game: duke nukem 3d. Show all posts
Showing posts with label game: duke nukem 3d. Show all posts

Sunday, April 26, 2009

Gamer's Diary 2009-03-06

I played a little PS2 Half-Life earlier this week, and discovered that my console was sending a very loud sixty-cycle buzz through the component A/V cable. I eliminated all the potential sources of the problem except the system unit - or so I thought. After I bought a new PS2 and got it home, I discovered that the real source of the problem was the aftermarket LCD screen I had attached. Once I removed that, the problem disappeared. So now I have a backup PS2.

To test my replacement PS2, I played Half-Life and Burnout 3: Takedown. I was quite surprised to find that EA's servers for this game are still up! Given their previous behavior in shutting down servers after the multiplayer population drops off a bit or the next game in the series comes out (Madden), it's a shock to see that despite very few players visiting the servers, and two sequels being out, I can still play Burnout 3 online. Kudos, EA!

After that, I got Alien Hominid and flOw working in Linux, and played a little of Duke Nukem 3D, Killzone, and Halo Wars.

There have been complaints from the gaming enthusiast press and hardcore RTS players that Halo Wars is "dumbed down" for the console, that it's overly simplistic. Maybe. Maybe. But it's fun.

Tuesday, September 30, 2008

Gamer's Diary - Halo 2, Duke Nukem 3D, Halo 3, Universe at War

Halo 2: Finished it on Easy. I think Bungie made a mistake in having the narrative switch tracks (between Master Chief and the Arbiter) every couple of chapters. It makes it significantly harder to follow the story. I could and did follow it, but it took more effort.

This sort of thing works in movies because they have more frequent switches. This prevents the viewer from forgetting what happened in one track while following another. The Empire Strikes Back and the last two movies of The Matrix trilogy exemplify this technique done well.

Games have playtimes too lengthy for this to work well. I think Bungie recognized this and corrected it in Halo 3, where the player becomes the Master Chief for the entire game.

Bungie could have made this work in Halo 2 by turning the Arbiter's chapters into short cutscenes. But that would have meant cutting the game's length by a lot, which would have not gone over well with many reviewers and players.

Duke Nukem 3D: I bought it on Xbox Live Arcade. It plays and looks just as I remember it. All the humor and gory gibbing remains intact, as do the low-resolution textures. I could wish for the high-res mod, but understand that licensing issues likely prevented them from including it.

Halo 3:: I finished it on Easy, so my comfort gaming ends - for now. For my next such experience I expect I'll play through the Half-Life series, including Portal.

Universe at War: Earth Assault: After finishing Halo 3, I started this game again. I began from the tutorial mission in order to re-learn the controls. The next night I played through the two Earth faction missions and the first Novus mission (take down a Hierarchy walker). The game seems fun, but the controls strike me as complicated and hard to remember. I may have to replay the tutorial mission once or twice to memorize them.