Showing posts with label real life. Show all posts
Showing posts with label real life. Show all posts

Thursday, June 26, 2008

Gamer's Diary - GTA Vice City Stories, The Circus

Grand Theft Auto: Vice City Stories - After finishing my blog entries, I still had time in my chemo session, so I put the Pocket PC away and pulled out the PSP. I haven't gotten that far in the game (finished the Phil missions in this session), but so far the missions and Vic Vance's character have seemed to jibe.

I've seen remarks on GTA IV from such luminaries as Newsweek's N'Gai Croal and MTV's Stephen Totilo that Niko's reluctant life of crime has a cognitive dissonance with the missions the game requires him to perform. He seems turned off by violence in the cutscenes, but has missions that require him to massacre entire groups of small-time nonviolent criminals.

Based on what I've seen so far, I don't think Vic Vance has the same problem. He needs money to help his brother, and will pursue any means necessary to get it. He tried an honorable route - the U.S. Army - but got almost immediately dishonorably discharged for following the orders of his corrupt sergeant. Bitterly disillusioned by his experience in the honorable world, Vic becomes willing to do any job that pays, though some of it still rankles.

Once while repossessing cars for Phil, Vic learned that most had actually been paid off, and he was just stealing the cars for Phil to sell again. This bothered him, and he said as much to Phil. Phil was unrepentant, and Vic dropped the issue - probably because he needed more jobs from Phil.

So I don't think the case holds, as either Mr. Croal or Mr. Totilo suggested, that how GTA characters behave in cutscenes always has a disconnect with how they are required to behave in missions.

And have I mentioned? If you can get past the idea that your in-game character belongs to the Bad Guys, or if you revel in that sort of thing, there's a lot of fun to be had in all the 3d GTA games - including Grand Theft Auto: Vice City Stories.

Ringling Brothers and Barnum and Bailey Circus - It became clear to me again last night that you do not need video games, movies, or television to have an evening of entertainment filled with rip-roaring fun.

The last time, a few months ago, I took my fiancée, S---, and her youngest, J---, to Disney on Ice's Finding Nemo. It reprised the events of the movie, but with ice-dance numbers and songs. It comes across as a whole different experience from the movie; live performers and the possibility of mistakes and the live immediacy of it all has something about it that lends it a certain extra intimacy and excitement.

The Circus comes across the same way, only more so. The audience is more involved; the clowns interact with the audience, and some lucky patrons who'd won some kind of contest came down onto the floor in trams among the performers. And certainly more excitement came from the acrobatic stunts, live animal acts, and clown comedy than the Disney production delivered.

After these two events, I think I understand why people still go to the theatre and sports arenas, even though television makes it easier to see everything up close; all these get their true magic from the live human experience.

Next: no worries, more about video games.

Thursday, June 05, 2008

Gamer's Diary - Lego Indiana Jones

Last night I brought home GRID and Lego Indiana Jones, both for the Xbox 360. Didn't get a chance to play GRID, as the evening was divided between a viewing of Indiana Jones and the Temple of Doom and a co-op playthrough of the first level of Lego Indiana Jones.

I had the viewing in order to fill in a gap in my fiancée's daughter's pop-culture education. I would not have watched it for myself; Temple of Doom is the least of the Indiana Jones movies. After Marion Ravenwood, Willie Scott was a tremendous letdown. But the kid seemed to like the movie, and found Willie's idiocy hilarious. So what do I know?

Then she and I spent a while playing through the first level and part of the second of Lego Indiana Jones. What a hoot! The humor and the puzzles are all there. Traveller's Tales knocks it outta the park again. Just enough is changed from the movies to provide some real surprises while remaining true to its spirit, and some of the changes are just laugh-out-loud funny. I'm thinking in particular of Toht's medallion-burn, and a Star Wars reference that had us both rolling on the floor laughing.

GRID? Maybe tonight.